Continuing this project from the proposal and planning stage into the design and implementation stage has been difficult due to many different factors however I have also acquired a lot of knowledge about the medium of VR and XR.
Later, I have decided to experiment with other software that would make it more feasible to complete before the deadline – the programs were Twinmotion and Metahuman. The first time I discovered the Twinmotion program, I have looked through the available features and models as well as implementation plug-ins and possibilities. After discovering the library of posed human models I have
Ethical & Accesibility Concerns
The first screen of this VR experience is a title screen which needs more consideration of spacing and the sphere of vision which raises a lot of accessibility issues if it is not done correctly.
Splash Screen
Low fidelity UI
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Mid fidelity UI
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Final UI - Figma to Unit/ShapesXR
Software and Limitations
When trying to find the best workflow for this project, I have struggled a lot with Metahumans’ compability with other programs such as Blender, Marvelous Designer and even Unreal Engine. The main struggle was with trying to convert the correct files without something breaking as MetaHuman is difficult to work with in terms of compability.
Clothing
When creating the Metahuman for my main fashion model, I have tried to create a person that looks like a typical person however could still be selected as a model due to her unique facial features. This process has
When designing the clothing for this fashion collection, I have tried to create a similar feeling tov
Trends & The Future
The discipline of graphic design and its future has been influenced by the advancement of emerging technology due to the numerous design possibilities it offers.
- Blender –
- Twinmotion –
- Marvelous Designer –
- Figma –
- ShapesVR – This program is effective for creating user interfaces specifically for VR, originally I was planning to use it however it would make the process more complicated without a reason as Figma has multiple options when it comes to exporting to Unity.
- Unity –
- Metahuman
- Aftereffects
Use of External Source Objects
Portfolio Video
Narrated Video
References
Why fashion brands enter the metaverse: Exploring the motivations of fast fashion and luxury clothing brands.
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